
The player and two agents controlled by him are sent on missions to free other employees and prepare for the final mission to rescue Incognit. The remaining forces manage to save the server, but it must be reconnected to a powerful computer network within 72 hours. Most agents are either captured or killed, and Incognit’s main server is hacked. The player appears in the guise of the operator, to whom another employee, nicknamed Center, informs about the attack on the company. One such organization is Invisible, Inc., around which the events of the game unfold. There is fierce competition between them, and in order to destroy the enemy, corporations hire private intelligence agencies to search for compromising evidence. The action begins in the near future, in 2074, when the real power isn’t governments, but big corporations. This project features a procedural level generation with a given goal and complexity. The time to complete the task is always limited and the characters controlled by the player cannot be lost since their death is final.

Game mechanics turn based Invisible, Inc fully armed for stealth and operational decision-making throughout the mission.
